1. Single Responsibility Principle (SRP)
The Single Responsibility Principle states that a class should have only one reason to change. This means that each class should have a single, well-defined responsibility, and that responsibility should be encapsulated by the class. For example, if a class is responsible for displaying data, it should not be responsible for saving data to a database. Keeping the responsibilities of a class separate makes it easier to maintain and test the code.
2. Open/Closed Principle (OCP)
The Open/Closed Principle states that software entities (classes, modules, functions, etc.) should be open for extension but closed for modification. This means that you should be able to add new functionality to a class without modifying its existing code. This is achieved through abstraction and polymorphism, which allow you to write code that can work with multiple types of objects without having to know their specific implementation.
3. Liskov Substitution Principle (LSP)
The Liskov Substitution Principle states that objects of a superclass should be able to be replaced with objects of a subclass without altering the correctness of the program. In other words, if a program is written to work with objects of a certain type, it should be able to work with objects of a derived type without any issues. This principle is essential for creating robust and scalable software, as it allows for easy substitution of components and helps avoid errors that can arise from incorrect object interactions.
4. Interface Segregation Principle (ISP)
The Interface Segregation Principle states that a class should not be forced to implement interfaces it does not use. In other words, an interface should only define the methods that are relevant to the class that implements it. This principle helps to keep interfaces small and focused, making it easier to understand and maintain the code.
5. Dependency Inversion Principle (DIP)
The Dependency Inversion Principle states that high-level modules should not depend on low-level modules. Instead, both should depend on abstractions. This means that the implementation details of a low-level module should be hidden behind an interface, and the high-level module should depend on that interface instead of the implementation. This principle helps to create a decoupled architecture, where changes to the implementation of a low-level module do not affect the high-level module, making it easier to maintain and test the code.
Happy coding!
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